//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 2005-2014 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
// DESCRIPTION:
//


// We are referring to sprite numbers.
#include "info.h"

#include "d_items.h"


//
// PSPRITE ACTIONS for waepons.
// This struct controls the weapon animations.
//
// Each entry is:
//   ammo/amunition type
//  upstate
//  downstate
// readystate
// atkstate, i.e. attack/fire/hit frame
// flashstate, muzzle flash
//
weaponinfo_t    weaponinfo[NUMWEAPONS] =
{
    {
    // fist
    am_noammo,
    S_PUNCHUP,
    S_PUNCHDOWN,
    S_PUNCH,
    S_PUNCH1,
    S_NULL
    },
    {
    // pistol
    am_clip,
    S_PISTOLUP,
    S_PISTOLDOWN,
    S_PISTOL,
    S_PISTOL1,
    S_PISTOLFLASH
    },
    {
    // shotgun
    am_shell,
    S_SGUNUP,
    S_SGUNDOWN,
    S_SGUN,
    S_SGUN1,
    S_SGUNFLASH1
    },
    {
    // chaingun
    am_clip,
    S_CHAINUP,
    S_CHAINDOWN,
    S_CHAIN,
    S_CHAIN1,
    S_CHAINFLASH1
    },
    {
    // missile launcher
    am_misl,
    S_MISSILEUP,
    S_MISSILEDOWN,
    S_MISSILE,
    S_MISSILE1,
    S_MISSILEFLASH1
    },
    {
    // plasma rifle
    am_cell,
    S_PLASMAUP,
    S_PLASMADOWN,
    S_PLASMA,
    S_PLASMA1,
    S_PLASMAFLASH1
    },
    {
    // bfg 9000
    am_cell,
    S_BFGUP,
    S_BFGDOWN,
    S_BFG,
    S_BFG1,
    S_BFGFLASH1
    },
    {
    // chainsaw
    am_noammo,
    S_SAWUP,
    S_SAWDOWN,
    S_SAW,
    S_SAW1,
    S_NULL
    },
    {
    // super shotgun
    am_shell,
    S_DSGUNUP,
    S_DSGUNDOWN,
    S_DSGUN,
    S_DSGUN1,
    S_DSGUNFLASH1
    },
};








